![]() ![]() Of course, it’s not as simple as powering up and pressing a big “save the world” button. To stop the Ultravoid once and for all, you have to power up and engage the Starseed, another mysterious piece of Voidtech that purports to be the key to salvation but the inner workings of which are poorly understood. Within the Ultravoid is a strange and exciting world full of danger and wonder, shaped by the twisted fragments of other planets it has devoured and sparsely populated by some wayward citizens who have been forever ensnared within. You are Rei, a uniquely skilled Voidrunner who uses her mysterious Voidtech gear to plunge into black holes for adventure and fortune, who must now enter the planet-eating Ultravoid that is on track to consume her home world to save it from certain destruction. Solar Ash throws this right out the window and has a field day with the limits of possibility and doesn’t concern itself much with what probably is, which is the key element of its charm and success in ensnaring the player. ![]() While the “hard” science fiction options tend to be some of the most impactful, they don’t leave a lot of room for playing around with what could be. We’ve seen countless great examples of sci-fi trying to examine what lies beyond the unknown, and some of the strangest and hardest hitting successes are the ones that frame seemingly impossible concepts against the comfort and familiarity of life and reality as we know it (I’m looking at you, 2001 and Interstellar). The game tells a story of sacrifice and loss using exploration as its primary device, and traversing the void to uncover its secrets (and hopefully save your planet) is an utterly sublime experience. From its striking first moments of staring down the business end of a beautifully rendered accretion disk and plunging straight into the Ultravoid on your interstellar skates, Solar Ash is oozing with style, grace, and all of the neon-drenched sci-fi trappings you can handle. Skating across the strata of ruined wastes of planets long ago pulled across the event horizon, leaping between outcroppings and weaving through ruined civilizations against the backdrop of impossible geology, you can’t help but wonder how you’ve never played anything like this before.
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